As a game enthusiast, I build the sorts of projects I would love to play. I am committed to crafting an engaging player experience. If you are a developer, artist, producer, or gamer I would love to hear from you!

Rancid Feast is an engaging SurvivorLike 2D game that features a core gameplay loop consisting of multi-phase enemy wave-clearing, a roguelite progression system, and a variety of power-ups. The game also includes a comprehensive menu, level-up UI, and HUD.
I am collaborating with a small, dedicated team on this project, where I serve as lead designer, lead developer, PM, sound designer and animator. I oversee the game's overall design and development, ensuring all elements are cohesive. Rancid Feast is planned for early access release by end-of-year.

Idle Sovereign is an engaging idle game where players begin their journey as commoners and progressively work their way up through various roles, ultimately becoming the Military Commander, Archsage, orS upreme Magus. As players ascend the ranks, the game's focus shifts from individual progression to kingdom-wide control, challenging players to manage and expand their realms strategically.
As with rancid feast, we are developing Idle Sovereign using Unity. I oversee all aspects of the development of the game and am the sole programmer and lead artist.